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Distant terrain materials with zbrush/mixer/world creator.

I developed a workflow to generate and create distant environment geometry/textures. I wanted to see if I could utilize Zbrush sculpts as well as terrain height data used from world creator thrown into mixer in order to create tile-able distant terrain PBR materials.

Christopher miller icy tile
Christopher miller icy repeated
Christopher miller desert 01 tile
Christopher miller desert 01 repeated
Christopher miller desert 02 tile
Christopher miller desert 03 tile
Christopher miller desert 03 repeated
Christopher miller desert 01
Christopher miller terrain tests desert 07
Christopher miller rocky greens 01 tile
Christopher miller terrain tests distant mnt
Christopher miller terrain tests dunes 01
Christopher miller terrain tests dunes 02