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Distant terrain materials with Zbrush/Mixer/World Creator.

I developed a workflow to generate and create distant environment geometry/textures. I wanted to see if I could utilize Zbrush sculpts as well as terrain height data used from world creator thrown into mixer in order to create tile-able distant terrain PBR materials.

This final shot was just a quick screen grab from inside unity. I made a really low poly tile-able decimated mesh of the terrain that I then applied the PBR material to. You could make a pretty epic (cheap) terrain set using this method.

This final shot was just a quick screen grab from inside unity. I made a really low poly tile-able decimated mesh of the terrain that I then applied the PBR material to. You could make a pretty epic (cheap) terrain set using this method.